CYENS Art Residency 2024

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_work-in-progress

_intro

_residency
Between September and December 2024, I am taking part in CYENS Residency Programme as an artist-in-residence. For the first time this year, the programme is created in partnership with different research labs, thus six artists are coming to Lefkosia to do artistic projects researching various themes and practices. I was lucky enough to be selected to take part in the residency programme for 3 months and in collaboration with ▶▶ CYENS, ▶▶ Thinker Maker Space, and ▶▶ EdMedia.

_project

The essence of our future lies in our ability to envision what could be before it becomes reality. My project seeks to delve into the core principles of future speculations by acknowledging the vital entanglement between imagination and knowledge in shaping our tomorrow. This is a theme that I have been addressing several times in my work during the last two years, but with this residency, I would like to dedicate time and work on it to shape it as a space for conversation - a game - and speculate on the idea of a “future design” discipline.

_residency planning & log

_research (reading and writing)
_conceptualising and ideation
_prototyping
_tests and feedback
_adjustments and more prototyping
_designing
_writing editorial
_communication materials
_presentation (artist talk/workshop/exhibition)
_documentation
Weekssss Overarching task Description of Activities TMS Equipment Used What's the plan Diary: what happened
WEEK 1 // 24-27 Sep 1: conceptualising & first try-outs Getting to know the people and the spaces + Begin research process n/a Getting settled at the space; and meeting in person the people who I will be working with. Settling up working space/locker and all practicalities. Starting to draft my plan (adjusting it also) for the residency, and prepare self-facilitation activities. Start of the research process. Setup the research and documentation spaces: notebooks, alwiki page. 24, tue // first day at TMS, was welcomed by Stella and Sonia; got practical info about the residency, the space and equipment; agreed to do a workshop at the WIP festival; updating the work schedule for the residency and made this wiki page.
25, wed // finding a space to work; getting started - sorting out references, drafting plan and course of action; answering the "how to start?" question. Preparing self-facilitated daily routine for week 2. I've checked with Alex (technician) about 3D printing and he advised me to book an appointment when I have a particular element for printing (not just to explore how it works).
26, thu // Setting up the reader for the research ▶Future Design Reader; creating a self-facilitation structure and template for next week
WEEK 2 // 30 Sep - 4 Oct 1: conceptualising & first try-outs Research and conceptualisation + ▲ Online meeting 3D printing Research and ideation kick-off. During this week will work with the references and inspirations and start drafting intentions for the game and the whole project. 30 sep, mon // "future design" stream of consciousness writing. Reading and work with references. Visual facilitation of elements.
01 oct, wed // self-interview about the game (writing activity). Meeting with EdMedia team. Drafting elements of the game.
02 oct, thu // Writing activity in the morning. Prototyping exercise. 3D printing tutorial for dice-making.
WEEK 3 // 7-11 Oct 1: conceptualising & first try-outs Concept ideation // ▲ Online meeting // Researching n/a (workshops busy for the festival) Concept ideation week - drafting ideas of how the game could look like, different elements ideation & raw prototyping. Also, researching - exploring references, writing, reading. 07 oct, mon // Prototyping. Getting 3D printed dice.
08 oct, tue // Reading & annotating. Prototyping.
09 oct, wed // Meeting with Eleni.
10 oct, thu // Research on causation models and reasoning for choice.
WEEK 4 // 14-18 Oct 2: prototyping & testing Concept testing + ▲ In-person meeting n/a (the whole space is occupied with the WIP festival) Creating a rough prototype of some of the game elements. WIP Festival opening on Friday. 15 Oct, tue // Prototyping - cards cut & mark, first draft, not a complete set. Gameplay visualisation. Meeting with Eleni.
16 Oct, wed // tba
17 Oct, thu // tba
WEEK 5 // 21-25 Oct 2: prototyping & testing Prototyping n/a (the whole space is occupied with the WIP festival) Working on the prototyping and concept/storytelling of the game. If possible/ready yet, could do a test with a small group of people. (Facilitation of the WIP Festival workshop - no sure when exactly yet) tba
WEEK 6 // 28 Oct - 1 Nov 2: prototyping & testing Concept and execution work + ▲ Team meeting tba If it didn't happen during the week before, a test with a small group of people. Work on the project - conceptual adjustments after the workshop, any feedback, designing, drawing, printing, and testing. Researching (writing, reading). tba
WEEK 7 // 4-8 Nov 2: prototyping & testing tba tba tba tba
WEEK 8 // 11-15 Nov 2: prototyping & testing tba tba tba tba
WEEK 9 // 18-22 Nov 3: assembling, publishing & presenting tba tba tba tba
WEEK 10 // 25-29 Nov 3: assembling, publishing & presenting tba tba tba tba
WEEK 11 // 2-6 Dec 3: assembling, publishing & presenting tba tba tba tba
WEEK 12 // 9-13 Dec 3: assembling, publishing & presenting tba tba tba tba
WEEK 13 // 16-20 Dec 4: wrapping up, reflection, documentation tba tba tba tba

_process

These first ideas of elements of the game and levels of influence on future design came out from the first writing activities during the fourth and fifth days of the residency.

During the residency, in order to help myself start and unblock when feeling stuck, I designed and/or applied some mini-exercises and routines.


_how to start
// To begin working is one of the hardest steps and I often feel like I start quite randomly, which makes me feel a bit unsatisfied of the process. With this residency, I wanted to "do it properly" or at least try out some ways to create some structure and tools from the beginning. Here are some of them:

_Daily routine for beginning  
11:00 // writing [stream of consciousness or describing/answering questions I asked myself about the project]
12:00 // reading [work with references]
13:30 // lunch
14:00 // conceptualising, ideation, and prototyping [trying out, testing ideas, small-scale experiments]
16:00 // walk
_Self-interview
One of my favourite and most efficient tools for unblocking myself - self-interview. Writing down questions for myself which I will answer later - all of them related to the particular stage of the working process. Here are some examples:
_What would I like to try out during the residency?
_What elements to include in the project and the project outcomes? Thinking of forms and formats. But also concepts, ideas, other things I find interesting/important.
_What are my main blockers - what keeps me from experimenting more and what worries me?
_Contextualising
The research’s start also includes a discovery and revisiting of references that will inform the project. In the beginning, I combine writing with reading and annotating. On a daily basis there should be time dedicated to reading/exploring references and annotations. 
_Create a references list.
_Dedicate time for reading and annotating, write down notes, reflections and quotes.
_Create a glossary.
_What other references should be checked? Make a facilitated plan for doing it accordingly. (e.g. games - notes on how the game works, what’s its goal, what elements etc.)
★ As a result of this activity, there is now a ▶Future Design Reader.

_prototyping
// Getting from a big idea, a very meta and abstract concept to an actual project was a really challenging step. In order to be able to do something, I asked myself of what would be my design question for this project first. Once I had something to work with, then I started facilitating some steps for getting my hands on the gameplay.

The first version's gameplay structure. The simplest possible idea.
_Design question // try to formulate a design question for the project
_what would I like to do with the game?

to invite the players to have a meaningful conversation
make them more aware of the complexity of elements that influence their vision to the future
take a mission with them after the game - to do an action in the direction of shaping their own future

_working design question(s):

_how to bring the players through an experience of meaningful conversation and go through the complex process of forming an imagined future while raising their awareness of the elements that influence the way we see our present and future?

fears/worries:

_to make it feel forced or far-fetched or too straightforward or too complicated

_Gameplay prototyping // self-assignment
1/ Think of the simplest possible gameplay and describe it.
_what is each player’s goal in the game?
_how to obtain it?
_what are the steps they need to take?
2/ Design it in a prototype.

_project

first idea of a game board

The final goal of the residency is to create a game. For it, I have several goals in mind:
_to raise the players' attention towards the entanglement of our past, present, and future with the way we react to all the influences out there;
_to be a facilitated conversation opener for the players who will be able to discuss how ordinary things in their lives influence their futures, as well as their passive or active reactions to them;
_to give them an enjoyable experience.

You can discover how the project evolved and its final outcome here (it's a work in progress at least until December 2024):
Our Future Is Somewhere Here // working title

_reader

The references and inspirations that inform this research are connected to the worldwide topics of history, society, culture, technology, the contemporary world, current global and local challenges, and the future. With this exploration, I am interested in the friction between different reads, movies, games, and any artworks that give a take on how we imagine our future(s) and how much we realise our role in its(their) shaping. You can have a look at the reader and my annotations here:

Future Design Reader

_outcomes

_tba

_references

_residency
CYENS - centre of excellence
Thinker Maker Space - a multifunctional creative space
EdMedia - applied research and innovation in the field of Interactive Media for Education and Edutainment
Cyprus University of Technology

_local cultural events, spaces, and organisations discovered
Azines Library // zines and indie publications library
Visual Voices // art organisation supporting young artists from communities affected by a violent conflict