CYENS Art Residency 2024: Difference between revisions

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| '''WEEK 2 // 30 Sep - 4 Oct''' || 1: conceptualising & first try-outs || Getting to know the technical equipment +  ▲ Team meeting ||  3D printing, Laser cutting and engraving, 3D scanning etc. - studios check (to orientate) || During this week, I would like to train myself a bit in using some of the stations and machines at TMS. Like 3D printing, Laser cutting and engraving, 3D scanning (never done it before). To check how it works - booking, work with technicians & equipment and so on. Also, researching - exploring references, writing, concept-ideation prep. || tba
| '''WEEK 2 // 30 Sep - 4 Oct''' || 1: conceptualising & first try-outs || Getting to know the technical equipment +  ▲ Team meeting ||  3D printing, Laser cutting and engraving, 3D scanning etc. - studios check (to orientate) || During this week, I would like to train myself a bit in using some of the stations and machines at TMS. Like 3D printing, Laser cutting and engraving, 3D scanning (never done it before). To check how it works - booking, work with technicians & equipment and so on. Also, researching - exploring references, writing, concept-ideation prep. || tba
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| WEEK 3 // 7-11 Oct || 1: conceptualising & first try-outs || Concept ideation // Workshop preparation || tba || Concept ideation week - drafting ideas of how the game could look like, different elements ideation, rapid & raw prototyping. Also, researching - exploring references, writing, reading. Preparation of the WIP Festival workshop. || tba
| '''WEEK 3 // 7-11 Oct''' || 1: conceptualising & first try-outs || Concept ideation // Workshop preparation || tba || Concept ideation week - drafting ideas of how the game could look like, different elements ideation, rapid & raw prototyping. Also, researching - exploring references, writing, reading. Preparation of the WIP Festival workshop. || tba
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| WEEK 4 // 14-18 Oct || 2: prototyping & testing || WIP Festival // Concept testing + ▲ Team meeting ||  tba || Creating a rough prototype of some of the game elements (board, cards, pawns, cubes, prompts etc. - depending on what elements I decide to work with). Preparation/facilitation of the WIP Festival workshop. || tba
| '''WEEK 4 // 14-18 Oct''' || 2: prototyping & testing || WIP Festival // Concept testing + ▲ Team meeting ||  tba || Creating a rough prototype of some of the game elements (board, cards, pawns, cubes, prompts etc. - depending on what elements I decide to work with). Preparation/facilitation of the WIP Festival workshop. || tba
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| WEEK 5 // 21-25 Oct || 2: prototyping & testing || WIP Festival // Prototyping ||  tba || Organising a workshop for *a small group(s) of people to test the first prototype of the game (or game elements that are ready to be tested). Collecting and documenting feedback. (Facilitation of the WIP Festival workshop - no sure when exactly yet) || tba
| '''WEEK 5 // 21-25 Oct''' || 2: prototyping & testing || WIP Festival // Prototyping ||  tba || Organising a workshop for *a small group(s) of people to test the first prototype of the game (or game elements that are ready to be tested). Collecting and documenting feedback. (Facilitation of the WIP Festival workshop - no sure when exactly yet) || tba
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Revision as of 12:11, 24 September 2024

_work-in-progress

_intro

_residency
Between September and December 2024, I am taking part in CYENS Residency Programme as an artist-in-residence. For the first time this year, the programme is created in partnership with different research labs, this several artists are coming to Lefkosia to do artistic projects researching various themes and practices. I was lucky enough to be selected to take part in the residency programme for 3 months and in collaboration with CYENS, Thinker Maker Space, and EdMedia.

_project

The essence of our future lies in our ability to envision what could be before it becomes reality. My project seeks to delve into the core principles of future speculations by acknowledging the vital entanglement between imagination and knowledge in shaping our tomorrow. This is a theme that I have been addressing several times in my work during the last two years, but with this residency, I would like to dedicate time and work on it to shape it as a space for conversation - a game - and speculate on the idea of a “future design” discipline.

_residency planning & log

Week Overarching task Description of Activities Equipment Used Plan Diary
WEEK 1 // 24-27 Sep 1: conceptualising & first try-outs Getting to know the people and the spaces + Begin research process n/a Getting settled at the space; and meeting in person the people who I will be working with. Settling up working space/locker and all practicalities. Starting to draft my plan (adjusting it also) for the residency, and prepare self-facilitation activities. Start of the research process. Setup the research and documentation spaces: notebooks, alwiki page. 24, tue // first day at TMS, was welcomed by Stella and Sonia; got practical info about the residency, the space and equipment; agreed to do a workshop at the WIP festival; updating the work schedule for the residency and made this wiki page.
WEEK 2 // 30 Sep - 4 Oct 1: conceptualising & first try-outs Getting to know the technical equipment + ▲ Team meeting 3D printing, Laser cutting and engraving, 3D scanning etc. - studios check (to orientate) During this week, I would like to train myself a bit in using some of the stations and machines at TMS. Like 3D printing, Laser cutting and engraving, 3D scanning (never done it before). To check how it works - booking, work with technicians & equipment and so on. Also, researching - exploring references, writing, concept-ideation prep. tba
WEEK 3 // 7-11 Oct 1: conceptualising & first try-outs Concept ideation // Workshop preparation tba Concept ideation week - drafting ideas of how the game could look like, different elements ideation, rapid & raw prototyping. Also, researching - exploring references, writing, reading. Preparation of the WIP Festival workshop. tba
WEEK 4 // 14-18 Oct 2: prototyping & testing WIP Festival // Concept testing + ▲ Team meeting tba Creating a rough prototype of some of the game elements (board, cards, pawns, cubes, prompts etc. - depending on what elements I decide to work with). Preparation/facilitation of the WIP Festival workshop. tba
WEEK 5 // 21-25 Oct 2: prototyping & testing WIP Festival // Prototyping tba Organising a workshop for *a small group(s) of people to test the first prototype of the game (or game elements that are ready to be tested). Collecting and documenting feedback. (Facilitation of the WIP Festival workshop - no sure when exactly yet) tba

_references

CYENS - centre of excellence
Thinker Maker Space - a multifunctional creative space
EdMedia - applied research and innovation in the field of Interactive Media for Education and Edutainment